Self, segmented.
- SAM2
- ONNX
- WASM
- Web Worker
- Pre-encoded
About me · by demonstration
Self-taught engineer from Caracas. I think in pixels, vectors and stack traces. Below, four things I made: three of them running right here in the page, and one concert hall rebuilt from a seating chart.
Where it started.
Born in Caracas in '96. First touched a computer in a smoke-filled cyber café between brownouts, and never let go.
End of demos
More of the same kind of work — shaders, AI, mobile, the small details — lives across the rest of the site. Keep scrolling.
Get weekly articles in your inbox on how to grow your skills and enhace teamwork.
33 min read
How I turned a flat ticketing map into a complete Stern Auditorium: 2,758 seats, four tiers of gilded parapets, vaulted ceilings and hundreds of real light fixtures. I did it by building tools instead of sculpting.
12 min read
A procurement pipeline that never leaves the tab: PDF, DOCX and XLSX to editable Markdown, PP-OCRv6 on ONNX Runtime Web inside a module worker, and the canvas shims nobody warns you about.
15 min read
A visual tour of the cubemap-based diamond shader — how a faceted gemstone becomes a single texture lookup, and what that gets you. Eight interactive figures, plain-English asides, and the optics that hold it all together.
17 min read
The complete story of Lumière: loading GLBs on device, composing rings from parts at runtime, a custom refractive gem shader, porting the whole thing to the browser — and the audit that found a stranger's email address inside a binary before I made it public.